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- Path: news.rmii.com!rainbow!mdaymon
- From: mdaymon@rainbow.rmii.com (Maxwell Daymon)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
- Date: 2 Feb 1996 02:52:19 GMT
- Organization: Rocky Mountain Internet Inc.
- Message-ID: <4eru93$gld@natasha.rmii.com>
- References: <4eheum$d66@mack.rt66.com> <1265.6604T841T1051@Redrobe.demon.co.uk>
- NNTP-Posting-Host: rainbow.rmii.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Mike (Mike@Redrobe.demon.co.uk) wrote:
- : ...and I don't see why they should support it (ECS is old and dead) unless of
- : course you have a gfx card ?
-
- : IMHO all new games should be AGA and cybergfx supporting
- ^^^^^^^^
-
- Neither Apple nor the PC require you to buy a whole new machine just to
- get a gfx chip update. Either machine will take a 3D RISC coprocessor
- engine and use it *without* breaking older games *and* you get the cool
- new stuff on top of it.
-
- If 'hardware banging' is the argument, I'll get a Playstation. If game
- programmers want to grow up and use a proper RTG API, I'll consider the
- Amiga for games. Otherwise, the Mac and PC win hands down.
-
- With a few minor exceptions, I gave up on the Amiga for games about a
- year ago.
-